Nintendo frankly terrifies me; though I have nothing but warm fuzzy feelings for the minds behind the games themselves, I tend to view ‘Nintendo, The’ or more specifically the company as a hoard of nondescript suits armed with angry copyright strikes, eager to pounce on any content creator who so much as thinks about their property let alone talk about it somewhere online.
But then I played The Legend of Zelda Breath of the Wild.
Because I simply had to talk about it in some capacity, I filmed a passing thought video about the joy of discovery in the game. It was a short, not all that complicated video yet… I was too scared to upload it to YouTube. So I uploaded it instead to Facebook.
Long story short, I thought that I could give this video the same treatment as Utawarerumono Mask of Deception: a Discussion About Visual Novels and Characters, only this time try to reach the people who may have missed it the first time around. Hopefully this platform is a little more inclusive.
I was scrolling through Twitter yesterday and found a myriad of tweets asking fellow players to refrain from ‘spoiling’ The Legend of Zelda Breath of the Wild.
As someone who posted a snapshot of the game that could technically be considered a spoiler, I metaphorically slid it under a rug and slapped myself on the wrist. But it also got me to thinking… and I came to a very interesting conclusion:
Everything in Breath of the Wild could be considered a spoiler, because the game is built upon discovery.
I’m not just talking about the story here, but every little thing: every puzzle, every enemy encounter, every hidden location or npc interaction, can develop in ways that are mostly unique to the person playing the game.
Thanks to exceptionally nuanced play, The Legend of Zelda Breath of the Wild is so alive with possibility that every single step you take is an experience and one that can be very different when compared with someone else’s.
This game is rich and layered in ways you may not even realise until you watch someone else play through the same areas, which is quite frankly amazing and no small feat – let’s not forget how big this game-world actually is.
I love that the minds and imaginations behind this game even attempted to reintroduce us to something that was once so integral to the act of adventuring, and what is adventure without discovery?
It also means that Breath of the Wild is best played blind and in the spirit of discovery, which is hard to do in the information age. I for one will try much harder to keep the secrets hidden within this game… secret!
This was just a passing thought – thank you for listening.
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